Expanding The Bridgehead
West of the Meuse River just north of Dinant, Belgium, 14 May 1940
Germans advance to secure the bridgehead line
While the main effort for the crossing of the Meuse River was entrusted to Guderian's XIX Korps at Sedan, subsidiary crossings to the north were required to protect the flanks and to create a broad bridgehead once all were linked. Reinhardt's XXXXI Korps were to cross at Montherme while Hoth's XV Korps crossed near Dinant. 5th and 7th Panzer Division, Hoth's two panzer divisions, had reached the river on the evening of 12th May and had crossed on 13th May. On the evening of 13th May the toeholds on the western bank of the river were considered adequate enough to construct some pontoon bridges for vehicles overnight. They were finished by morning and now the Germans need to expand the bridgehead, push their armour across and push to the west.
The French, for their part, had been surprised by the speed of the German advance. Their cavalry divisions had crossed to the eastern side of the Meuse in order to guard the deployment of infantry on the western bank, but the cavalry had been bundled back in some disarray before the infantry had entrenched. The French now have an eclectic force on the western side that must delay the German expansion.
Both sides will need to balance caution and boldness. The Germans must protect the vital bridges but must also take aggressive action to quickly expand the bridgehead. The French cannot be passive, especially in the short window of time before German armour reaches the western bank.
The board over which the game will be played is a large one, 4m x 2m, and the advance will be across the board rather than along it, allowing infiltration and outflanking.
The board looking north along the plateau west of the Meuse River. In the foreground is the main road heading west from Dinant and the Chestruvin farm; in the midground from west to east is the village of Sommiere and the Rostene Farm; in the farground is the Grange Farm.
Deployment
I find deployment ribbons are very useful to show where players can set up, particularly for the player deploying first. In this case the French will deploy second and will be able to setup anywhere in the western half of the board to the left of the blue ribbon.
7th Panzer Division has one and a half battalions of motorised infantry from 7th Motorised Regiment across the river near Bouvignes. Its deployment area is 50cm (1km) from where the French will set up starting at the Wespin Farm and designated by the red ribbon.
The company of the 2nd Battalion that is across sets up with the battalion HQ near the Wespin Farm. The broad intent here is to advance along the road to Onhaye when the rest of the Battalion is across the river, leaving 1st Battalion to initially guard the direct approach to the pontoon bridge.
The immediate reinforcements in the 7th Panzer Divisions area will be a tank company and the remainder of the 2nd Battalion.
The two battalions of 5th Panzer's 13th Motorised Regiment are structured very similar to those in 7th Panzer Division except they have two rifle and one motorcycle company per battalion. As they are dismounted there will be no practical difference.
5th Panzer has all of its infantry across and will be reinforced by a tank company. The Germans also have a reconnaissance company and Luftwaffe Flak battery to feed across either bridge.
The Germans also have six batteries of 105mm and one of 150mm off board. Conspicuously absent is any aerial support from the Luftwaffe: its efforts against Sedan mean no air is available for Hoth's crossing.
The French divide the board into thirds. The 77th Infantry Regiment (minus) from 18th Infantry Division and its on board Light artillery battalion have the weakest morale so need time to entrench. They will also need to fight static as they will be at a severe disadvantage if manoeuvre is involved. So, the French commander sets them up astride the road to Onhaye knowing the Germans have to come that way. They are far enough back that they should have time to entrench. The guns are set up on the edge of the forest so that they can fire indirectly but also direct if necessary.
The troops from 1st Cavalry Division have the centre third of the board. Given their mobility they will have a mix of defensive and minor offensive tasks, and also form a reserve.
The mechanised infantry squadron from 5th Mechanised Infantry Regiment will push forward and contest the woods to the SE of the Rostenne Farm with a view to threatening the Bouvignes bridgehead. They take their vehicles with them so they can conduct a withdrawal if necessary.
The Weapons Squadron forms a firm base in the Rostenne Farm.
The French have three 75mm guns on board. They have a further three, and a 155mm battery, off board.
So much for the prologue, on with the show.
Turn 1
Maximum visibility is 20" on Turn 1 as dawn breaks.
The only artillery from both sides is some harassing and interdiction fire as no one has been spotted at the start of the game.
The French win initiative and probe forward in a few places. The most significant push is by their best infantry, the infantry battalion from the 39th Infantry Regiment, that pushes forward to contest the village of Anhee. It's a very narrow avenue of approach.
Most other French infantry units make use of the limited visibility to entrench. This is an infantry company from 77th Infantry Regiment guarding the road to Onhaye to the south of Chestruvin Farm.
The dismounted cavalry entrench around the Grange Farm.
The Germans in their turn also push their infantry forward. Units from I Battalion, 13th Infantry Regiment advance through the woods towards Hontoir Farm.
They also advance towards Grange Farm.
Similarly, a light company from 25th Panzer Regiment crosses at Bouvignes.
Turn 2
Maximum visibility is now 40".
The II Battalion (-) from 7th Motorised Regiment begins the long march up the road to Onhaye.
What is left of the French company that was in the woods retreat under a Regimental staff order with their tails between their legs. They were Shattered in the Turn 1 Morale Phase so will need to find somewhere to Rally and reorganise.
The light tank company that had crossed at Houx Island moves forward to reinforce the infantry fighting in Anhee.
In the centre, the German light tank company from 25th Panzer Regiment joins with the infantry and attacks towards the Rostenne Farm. They skirt a previously unlocated minefield. The French MMG teams fire well and destroy two German platoons. The French 47mm gun fires into the side of the lead 38t but misses.
On the other flank, the light tank company skirts Anhee, squeezes down the railway line and assaults the MMG teams and the infantry company on the railway. This was a great move and surprised the French who have no antitank weapons.
At the Grange Farm the German attack has stalled as the Germans wait for artillery and antitank support.
German artillery destroys one of the AMR33s near the Grange Farm and also suppresses two of the three Panhards. The German infantry eyes off the Panhards not daring to cross the open ground.
Turn 3 was an important turn for the Germans as their tanks and infantry combined against both Anhee and the Rostene Farm. The French have a few minor wins but cannot generate the firepower to really challenge the Veteran Germans.
The German assault continues on the Rostenne Farm.
The Panhards now react and move towards the Rostene Farm.
Turn 3 was an important turn for the Germans as their tanks and infantry combined against both Anhee and the Rostene Farm. The French have a few minor wins but cannot generate the firepower to really challenge the Veteran Germans.
Turn 4
German artillery begins to bite as it ranges on the French near Anhee and the Rostenne Farm. It also has some success suppressing the French cavalry at the Grange Farm. The French artillery has a perfect opportunity to bring down an entire artillery battalion on the German infantry attacking the Rostene Farm but fail to establish contact.
Here are the French artillery observer who could not establish contact and the 47mm antitank gun that missed the flank of the tanks assaulting the Rostene Farm.
The Panhards exchange fire with advancing German Pz IIs but neither side causes any damage.
On the southern edge a German infantry company has now advanced all the way to a French dug in company on the road to Onhaye. The French fire from static entrenched positions - and do no damage. The Germans clear the first line of pits.
This turn was a successful one for the Germans. In the north they slowly but surely continued to grind down the French in Anhee, while winning the fight in the centre at the Rostene Farm. Between these fights the French cavalry and motorcycle troops are holding firm at the Grange Farm and in front of Mont d'Anhee. The troops at the Chestruvin Farm are now under pressure. The French have had little impact on the Germans who are rolling methodically forward.
Turn 5
German artillery ranges on the Panhards. Being wheeled vehicles they are more susceptible to artillery and two are destroyed. Not the start to the turn the French wanted.
The German light tank company starts moving out from Rostene Farm while one of the German infantry companies starts rounding up the Demoralised French company in the farm.
The P16 halftracks position in depth behind the motorcycle troops knowing that they will have to time any intervention carefully.
It is an interesting game that is a series of battles across the board. The troop density is such that it is very difficult for the French to create a coordinated and integrated defence - the French find it difficult to generate the firepower to stop the Germans. Once the German tanks got into action the combined arms effect was highly successful. The French have to get everything right.
We have agreed to leave the board set up and find the time to play this one again.
I hope you enjoyed the write up.